How might we save society from itself?

Well, believe it or not, a video game called Everything may hold the key to answering that question.

Everything is an immersive, interactive game with very little point. But what it does do – is offer the gamer a very unique perspective on reality and the unseen world around us. It’s like being plugged into a VR philosophy class given by Jim Morrison and animated by John Lasseter.

There is no point to the game and everybody’s game will end up being unique (which is a bit like life really). It gives you the ability to play God (without having to get a medical degree or being voted into the White House).

Here’s the 10 minute long game trailer, voiced by none other than Alan Watts.

Not too long ago, we were speaking on radio about the urgent need for children to be allowed to free their imaginations.

Yes – learning to code is important in an age where artificial intelligence and robotics are set to be the dominant forces of the universe over the next 50 years, but the ability to code without the capability to imagine is like a blind man owning a telescope.

This game is an excellent example of how games can help facilitate that imagination perspective. At the same time it also subtly teaches system thinking and complexity theory, which in almost every classroom in the world – is a non-existent, urgently needed thinking tool.

As a game however, it’s no Call of Duty Black Ops. Gamespot gives it a lukewarm 6/10. But what it does show is the power of games to help us reimagine alternatives to the restrictive ‘reality’ that we have been handed. It’s certainly a step in the right direction in that regard.

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